Development of Stone Rage

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It’s been almost five years since we here at MountainWheel Games started working on StoneRage under the lead of Marco Muellner. Since then our team has grown to a group of 21 amazing individuals from all over the world. We’ve had our fair share of ups and downs but StoneRage is finally starting to take shape and looking¬† the way we always envisioned. We originally planned on developing StoneRage with the help of Cryengine, we got almost 2 years in to development before we had to make the decision to move to a new engine due to the amount of issues Cryengine had at this time. While this was a big set back at the time, it lead us to use the amazing Unreal Engine 4. This without a doubt has been the best decision we’ve made for the entire team and project.

Our current game plan is to release StoneRage this year and we’re quickly approaching the final stages of development. Over the following few months we’ll be implementing¬† tons, and I really mean TONS of new features. We want to make sure that we bring the best quality, polished product possible to our fans and followers.

Over the next few weeks you’ll be hearing a lot more from us than before. We’ll be announcing our Steam Greenlight campaign and with it our very first gameplay trailer. As always we appreciate your continued support. Stay tuned for more, and keep telling your friends about StoneRage!